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LtCMDR Tyra Memorial Marksmanship Competition

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Lieutenant Commander Du`bas Tyra

Memorial Marksmanship Competition

qH6W0Dt.jpg
Competition Admin Cataldo Blackstar
Named For LtCMDR Du`bas Tyra
Founded Year 24 Day 26
Type Marksmanship Competition
Eligibility Imperial Officers
Motto Never without a fight!
Currently Held By Joint Task Force - Ruby
Website Score Submission Form [1]
Forum Imperial Gaming Commission (CommCent)
Affiliation Imperial Military


The Lieutenant Commander Du`bas Tyra Memorial Marksmanship Competition is a Military sanctioned initiative designed to increase the lethality of individual officers. Named for LtCMDR Du`bas Tyra, an Imperial officer who sacrificed himself for Imperial victory in the War for the Hosnian System, Commander Tyra's bravery in the face of death are echoed in the Competition's motto, "Never without a fight!". While individual Imperial officers may earn commemorative qualification badges, participating units can claim the coveted "Tyra Cup". Presented during or shortly after the Winter Celebration, the Cup is awarded for the Imperial Task Force with the highest combined score across all weapons categories in the preceding year. The Cup is currently held by Joint Task Force - Ruby.

Rules

General Rules

In order to earn a marksmanship level, an Imperial simply plays a game in the appropriate category and logs their time played. Whenever an Imperial has reached the point threshold for the next level, they move into the next category after verification with the approval authority. Point counts are cumulative within a category. Some levels have additional requirements that must be verified by either screenshot or corroboration from another Imperial.

Level Minimum Points Additional Requirements
Unqualified None None
Qualified 25 None
Sharpshooter 100 Must play at least one Star Wars title
Expert 250 Must play at least one Star Wars title and one session with another Imperial
Distinguished 500 Must play at least one Star Wars title and two sessions with other Imperials

Calculating Points

Point calculation is based on the number of hours played. One hour of a game equates to one point. Partial credit is allowed in increments of 15 minutes, which will be the minimum amount of playtime required to earn credit. 15 minutes will equal one quarter point. If a game lasts less than 15 minutes, multiple rounds may need to be played to reach the minimum.

Some activities qualify Imperials to receive a point multiplier, as described below. Multipliers are additive.

Activity Multiplier
Melee Activity 1.5
Playing a Star Wars Title 1.25
Playing with one other Imperial 1.5
Playing with two other Imperials 1.75
Playing with three or more Imperials 2

Recordkeeping

There is a form available for documenting games and may be used as a formatting guide for emailed submissions. Spreadsheets can also be used and submitted to the approval authority if an Imperial prefers, so long as it contains all of the required information.

Please note that this competition relies heavily on an Imperial’s honor to only report credit for games actually played and to do their best to accurately estimate the duration of those gaming sessions. Known or suspected integrity violations are extremely serious and offenders will be referred to their Chain of Command and/or ISB as appropriate.

Weapon Categories

Melee Weapons
Description: Imperials holding a Melee Weapons Qualification have demonstrated their ability to effectively use melee weapons. This category contains all weapons designed to be primarily used in hand-to-hand combat, such as bayonets, vibroblades, lightsabers, and stun batons.
Qualifying Activities: Games in this category are ones in which a player participates in an in-person or live action fashion. These games do not normally include a game board or tokens but may include equipment, balls, or scoring areas and have clearly defined rules. This category is exempted from the additional requirements for higher level qualifications.

Examples: Football, LARPs (SCA, Amtgard, etc.), Cosplay, Karate, Fencing, Tag, Hide-and-seek, etc.

Qualification Description Qualified Officers
Et7HUAx.png Melee Weapons - Distinguished

Awarded as recognition of an Imperial Officer's mastery with melee weaponry across numerous forms. They are considered an expert in at least one weapon form and have often demonstrated advanced proficiency with other melee weapons.

btlkE1M.png Melee Weapons - Expert

Awarded for demonstrating advanced proficiency with melee weaponry as well as the ability to train other Imperial Officers in the use of the same.

zoXas59.png Melee Weapons - Brawler

Awarded for demonstrating intermediate proficiency with melee weaponry and is capable of assisting newer officers in explaining the various forms available.

pgS7bkY.jpg Melee Weapons - Qualified

Awarded for demonstrating basic proficiency with melee weaponry.

Blaster Pistols
Description: Imperials holding a Blaster Pistol Qualification have demonstrated their ability to effectively use sidearms. This category contains weapons outside of simple blaster pistols and includes any short-ranged projectile weapon capable commonly carried as a backup or secondary weapon.
Qualifying Activities: These are the types of games most Imperials are likely to have on their shelves at home. If the game is a children’s game or is a mass-marketed game, it likely belongs in this category. These games are often less rules-intensive than other games and are lighter in tone and subject matter than most other categories.

Examples: Star Wars Monopoly, Candy Land, Cards Against Humanity, Chess, Munchkin

Qualification Description Qualified Officers
CQcZhRg.png Blaster Pistols - Distinguished

Awarded as recognition of an Imperial Officer's mastery with sidearms across numerous forms. They are considered an expert in at least one weapon form and have often demonstrated advanced proficiency with other sidearms including those not commonly found in Imperial arsenals.

FcL7qDv.png Blaster Pistols - Expert

Awarded for demonstrating advanced proficiency with several types sidearms as well as the ability to train other Imperial Officers in the use of the same.

WXTacHo.png Blaster Pistols - Sharpshooter

Awarded for demonstrating intermediate proficiency with sidearms and is capable of assisting newer officers with explaining the various weapons available to the average Imperial.

2jTN7Lb.png Blaster Pistols - Qualified

Awarded for demonstrating basic proficiency with sidearms.

Blaster Rifles
Description: Imperials holding a Blaster Rifle Qualification have demonstrated their ability to effectively use primary infantry weapons. While this category is most associated with the E-11 within the Galactic Empire, it also includes other infantry weapons such as the Nightstinger, E-Web Repeating Blaster, or the Valken-38 Carbine.
Qualifying Activities: This category covers any war game, whether via computers or miniatures, that primarily deals with ground based combat, whether infantry or armored. This category also includes deck-building and collectible card games.

Examples: Star Wars: Imperial Assault, Star Wars: Battlefront, Dark Forces, World of Tanks, Warhammer 40k, Magic the Gathering

Qualification Description Qualified Officers
ZsxkAld.png Blaster Rifles - Distinguished

Awarded as recognition of an Imperial Officer's mastery with shoulder-fired infantry weapons across numerous forms. They are considered an expert in at least one weapon form and have often demonstrated advanced proficiency with other rifles, including those not commonly found in Imperial arsenals.

CYTG1HY.png Blaster Rifles - Expert

Awarded for demonstrating advanced proficiency with various types of rifles as well as the ability to train other Imperial Officers in the use of the same.

Qm7gbhc.png Blaster Rifles - Sharpshooter

Awarded for demonstrating intermediate proficiency with rifles and is capable of assisting newer officers in explaining the various weapons available to the average Imperial.

DrUNMWq.png Blaster Rifles - Qualified

Awarded for demonstrating basic proficiency with rifles or infantry weapons.

Explosives
Description: Imperials holding an Explosives Qualification have demonstrated their ability to effectively use explosive weaponry. This category includes the such weapons as thermal detonators, seismic mines, thermal bombs, and rocket-propelled grenades (RPGs).
Qualifying Activities: All roleplaying games (RPGs), whether in pen and paper or online, fall into this category. Games in this category often include a random number generator (such as dice), a comprehensive rulebook, and a way of tracking character progression. Please note that in-person LARPs fall under the melee category.

Examples: The Star Wars Combine, Dungeons and Dragons, KOTOR, The Old Republic

Qualification Description Qualified Officers
LZrLTks.png Explosives - Distinguished

Awarded as recognition of an Imperial Officer's mastery with explosives across numerous forms. They are considered an expert in at least one type of explosive and have often demonstrated advanced proficiency with other methods, including improvised explosives and those not commonly found in Imperial arsenals.

uCRgAhi.png Explosives - Expert

Awarded for demonstrating advanced proficiency with various types of rifles as well as the ability to train other Imperial Officers in the use of the same. This level of qualification also indicates the ability to recognize improvised weapons common to conflicts involving Rebels.

xnnPTJF.png Explosives - Sapper

Awarded for demonstrating intermediate proficiency with explosives and is capable of assisting newer officers in explaining the various weapons available to the average Imperial.

cn0BRXx.png Explosives - Qualified

Awarded for demonstrating basic proficiency with rifles.

Starfighter Weapons
Description: Imperials holding a Starfighter Weapons Qualification have demonstrated their ability to effectively use employ weapons systems common to small space-capable vehicles. For Imperial Officers this generally includes any ship in the TIE family, but also includes the Xg-1 Star Wing.
Qualifying Activities: These games are designed around piloting a small craft to accomplish game objectives. While most are likely to include combat as an important part of the game, it is not necessary.

Examples: Star Wars: X-Wing vs TIE Fighter, Star Wars: Starfighter, MS Flight Simulator, Fury

Qualification Description Qualified Officers
ejZpwEA.png Starfighter Weapons - Distinguished

Awarded as recognition of an Imperial Officer's mastery with numerous starfighter weapon systems. They are considered an expert in the employment of the weapon systems of one type of fighter and have often demonstrated advanced proficiency with in other spacecraft. Individuals with this level of qualification have accumulated a significant number of flight hours.

4zHSOQ9.png Starfighter Weapons - Expert

Awarded for demonstrating advanced proficiency with starfighter weapons as well as the ability to train other Imperial Officers in the use of the same. This level of qualification generally indicates a large amount of flight hours, supplemented by simulators.

sJn3NyI.png Starfighter Weapons - Gunner

Awarded for demonstrating intermediate proficiency with starfighter weapons and is capable of assisting newer officers in explaining the various fighters and weapons systems available in the Imperial arsenal. This level of qualification is indicative of a mix of flight hours and simulations.

PGpEEzW.png Starfighter Weapons - Qualified

Awarded for demonstrating basic proficiency with starfighter weapons. This level of qualification is often earned on simulators alone.

Capital Ship Weapons
Description: Imperials holding a Capital Ship Weapons Qualification have demonstrated their ability to employ weapons systems commonly used aboard capital ships. This is generally achieved by being a weapons station crewmember on an Imperial capital ship and manning a turbolaser or other heavy cannon battery. Note: There is no need to command a capital ship to qualify for this rating.
Qualifying Activities: Strategic games, in which a player must manage many facets of production, movement, and combat fall into the capital ship weapons category. These games normally take place at the continental, global, or higher level.

Examples: Star Wars: Rebellion, Star Wars: Empire at War, Stellaris, Civilization

Qualification Description Qualified Officers
hCA62Un.png Capital Ship Weapons - Distinguished

Awarded as recognition of an Imperial Officer's mastery with capital ship weapons. They are considered an expert in the employment of the one class of capital ship weapon systems and have often demonstrated advanced proficiency with other system. Individuals with this level of qualification are often placed in command of numerous batteries of weapons.

fNkybXX.png Capital Ship Weapons - Expert

Awarded for demonstrating advanced proficiency with capital ship weapons as well as the ability to train other Imperial Officers and crews in the use of the same. This level of qualification generally the command of a single weapons battery.

tin5QRf.png Capital Ship Weapons - Gunner

Awarded for demonstrating intermediate proficiency with capital ship weapons and is capable of assisting newer crewmembers in their initial assignments. This level of qualification indicative of multiple tours of duty as a battery crewmember.

dR8nLto.png Capital Ship Weapons - Qualified

Awarded for demonstrating basic proficiency with capital ship weapons. This level of qualification is often earned after successfully completing two consecutive training missions.

Competition Awards

The Tyra Cup

The Tyra Cup is made of black durasteel taken from a wrecked Rebel armored vehicle, embellished with gold and rancor tusk ivory. The Cup bears the Imperial Seal on its face and is also adorned with an enameled representation of the Obsidian Crescent. Inside of the Cup is soil from the planet Hosnian. Before the cup is relinquished to a new winner each year, the Hosnian soil is placed on the world of the current holder who must then refill the Cup with Hosnian soil. In this way, the memory of Commander Tyra continues to spread across the Empire.

Qualification Badges

Qualification badges may be earned by any Imperial upon presenting appropriate documentation of proficiency to the current approval authority. Current Imperial uniform regulations allow enlisted personnel to wear no more than two qualification badges below any earned ribbons or medals. Imperial officers are permitted to accept qualification badges and for their personnel files to reflect the same, but are prohibited from wearing these badges on their dress uniforms. An exception is made for prior-enlisted Imperial officers who earned a qualification badge while enlisted.

The initial proof copies of Imperial qualification badges were designed by Lieutenant Viv Curtana, and were struck in precious metals for a total cost of 20,000,000 Imperial credits. Each qualification badge was designed to reflect the most iconic Imperial weapon platform of its category. Badges released for production to the Galactic Empire are made of stamped durasteel and are plated in the appropriate precious metal, with the exception of the Distinguished-level which is struck from gold. Upon reaching the appropriate milestone for the award of a new badge, local commands shall issue one set to each qualified Imperial. In the event of loss or damage to a qualification, Imperials may contact their local quartermaster for all levels below Distinguished. As Distinguished badges are numbered and engraved by-name, requests for the replacement of a Distinguished badge may be made to the Chief of Training Operations, at the Imperial Academy on Prakith.