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Guidelines

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Revision as of 21:48, 24 September 2012 by Elvira Falston (talk | contribs) (Updated with the new standards)
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This article is part of the series:
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Guidelines for creating good Archive pages

  • All articles, unless with an express reason to not be, will be in character. Any information that needs to be documented from an out of character perspective will be marked as such. OOC information will be preferably at the end of the article and kept to a minimum. This includes dates. A CGT/GMT time and date converter can be found here.
  • Articles in the Imperial Archives are written from the in-character point of view of the people serving within the Star Wars Combine's Galactic Empire, resulting in a deliberate Imperial bias. Therefore, articles should not be mere copies of the text from other wikis and information sources. The articles should uniquely provide an Imperial view on galactic events and remain as a source of documentation of Imperial events.

Biographies

A large amount of articles in the Imperial Archives are biographies of both current and former Imperials. To make your own biography, simply search your name and click the red link to create a page. Biographies may be filled in as the creator pleases, but there is a minimum requirement for all biographies.

Infobox

Each biography must contain a filled in infobox about the character it describes. These can be found in the. The choice of colour is not free. It must reflect the current branch of the character. If an Imperial has served in multiple branches during his career, the last branch they served in must be used.

  • Non-Imperial Character: CharacterBoxNonGE
  • Imperial Navy: CharacterBoxNBlue
  • Imperial Army: CharacterBoxRed
  • Imperial Regional Government: CharacterBoxBlack
  • COMPNOR: CharacterBoxOrange
  • Ministry of Industry: CharacterBoxGreen
  • Imperial Intelligence: CharacterBoxScarlet
  • Order of the Sith: CharacterBoxGrey
  • Imperial Throne: CharacterBoxPurple

Biographical Information

Infoboxes need to be filled in in a strict and uniform manner. The race of a character should be that character's Darkness race. A Coruscanti must list 'Coruscanti' and not 'Human'. The homeworld may vary from the actual starting location in Darkness. Family does not need to represent actual characters in Darkness. If an individual is deceased, this must be noted by adding (Deceased) after that individual's name.

Imperial Service

The branch must display the current primary branch of the character. In the case of a retired Imperial, this must be the last branch they served in. Positions do not equal ranks. While 'Soldier', 'Pilot', 'Enlisted' and 'Officer' all count as positions, 'Flight Corporal' and '1st Lieutenant' do not. Only current positions should be listed here. Prior Service may only contain positions as well. These must be listed by writing the name of the position (for example: Commanding Officer), followed by a comma and the unit or branch (for example: Commanding Officer, 1st Imperial Legion).

Awards

Only Imperial Awards should be displayed in infoboxes. They should be displayed two in each row, with as many rows as necessary. The links to the award images can be found on the Imperial holosite or IRMS.

Layout

It is mandatory to use titles in your biography. Larger titles (which can be made by adding two equals signs on each side of the title) should be kept to an absolute minimum. The standard layout for an Imperial biography contains only two of these larger titles: 'Personal History' and 'Professional History'. The first contains general information and the history of the character before, during and after their Imperial service. The second part contains tables describing the ranks and positions held by the character.

Smaller titles (which can be made by adding three equals signs on each side of the title) may be used whenever the author likes, within reason. They can be used to split up paragraphs of a character's personal history, or they can be used to split up tables of different branches or factions in their professional history.


Guide To Character Backgrounds

Directly copied from the Combine (details may be slightly outdated):

Please note that this was written over a year ago, when I led the Brotherhood of All Worlds, as an in-CMG guide to training. Some people have found it useful, and we used it during the last round of training, back when Kerobani was running things. Other that doing some proofreading, and removing half of a sentence, I have changed nothing.

Setting Up A Background For Your Character

When setting up a background for your character, it's important to remember the background of the Combine. While it shares a background with the Star Wars movies, the events of the movies themselves never happened. Alderaan was never destroyed, for example. A related point is that none of the characters in the Star Wars movies existed. If your background involves Darth Vader, then we have a problem, because for our purposes, there is no Darth Vader.

So what exactly is your background, and why do you need one? A backstory is bsaically the story of your characters life up until this point. My character, for example, was born in a small colony that was destroyed. He then went on to become a jack of all trades. You need a background of some kind, because your character didn't just spring into existence (unless, of course, your character did just spring into existence).

What makes a good background? Well, that's a tough question; the best way to tackle this is probably to ask "What makes a bad background? I'll give you an example : Warlord Khan, a prominent member of the Combine staff, and Members Director has a bad background. In fact, he has a very bad background. Warlord Khan is actually General Rommel, from the Second World War. He was transported in time, and changed his name, so as to fit in. What's bad about this? First, in the Combine, there is no "General Rommel." Nothing that has actually happened happened in the Combine universe. Secondly, using real people as your background is considered bad taste. And finally, the whole idea of being transported in time isn't something that would be encouraged. The idea behind the Combine is that we're all ordinary people in the Combine universe, not superheros who have bizzare and exciting things happen to us all the time.

What else makes a bad background? As I said, your background shouldn't include bizzare stuff that couldn't possibly happen. This is called godmoding. If you were to write a background that included you being raised by an introverted Jedi Master named "Tele-Tubbi," who trained you in all sorts of Jedi techniques, that would be godmoding. If you were to include a brief stint as Emperor of the Universe in your background, that would be godmoding.

Something that I have always found to work is to include a lot of unpleasant stuff in your background. Using my character as an example, his parents were brutally murdered, and he spent his entire life drifting aimlessly, with no goals or friends. He also seems to be a closet alchoholic. An unpleasant background is always more believable than a pleasant one.

One thing that most people might not think of is writing your background to explain your ICIS skills. For example, Imogen Bailey has a high theft skill, and a low strength. It would make sense for him to have a background as a thief. It would not make sense for him to have spent his entire life as a weight-lifter, or a researcher. He also has fairly good computer operations and piloting skills, so if we're to keep him as an example, we can work up a fairly coherent background based on those skills.

Example 1 : Imogen Bailey was born into extreme poverty in a slum on an out-of-the-way planet. He never knew his father, and his mother died in childbirth. He supported himself by stealing whatever he could, and selling it. One day, he was caught stealing something by a major crimelord, Hi'jarra The Hutt. Hi'jarra recognized Bailey's inborn talents, and taught him some useful skills that would enable him to become a great thief. He learned how to use a computer to break into bank accounts, and he learned how to pilot a freighter, so he'd be able to break into one, and fly off. Eventually, he became Hi'jarra's right-hand man. Once Hi'jarra died, Imogen was named his heir. Looking at all the pain he had caused, all the crimes he had commited, he decided not to accept his inheiritance, and instead decided to make amends. After spending 4 years looking for a cause to which he could devote his life, he joined the Brotherhood of All Worlds.

Example 2 : Imogen Bailey was born a nobleman, the Lord of Dhar'mir. While used to luxury, his father wasted all their money gambling. When his debts became too great, his father took a spacewalk...without a suit. Imogen was forced to steal artwork to survive. His only relaxation from a life of crime was racing custom-built space yachts. When the authorities finally caught up with him, they took everything, and threw him in prison. After his release, Bailey knew he had to make amends, so he joined the Brotherhood of All Worlds in the hopes he could help people.

Example 3 : Imogen Bailey was born into a normal, middle-class Corellian family. As a student, he never excelled at any subject, and ended up going to the Imperial Academy, not having any other real options. Bailey quickly became disillusioned with military life, and dropped out. Not having the funds to return home, he was forced to live in the poor side of a seedy town, working days to earn money, drinking away his money at night. Imogen made friends with a group of people who hung out at the local tavern. They came in one night, overflowing with money, and he learned that they were criminals, making their money preying on civilian transports. He compared what they made with wages, and joined up with them that day. He spent 7 years with them, hacking into flight plans to find out where their prey would be, and flying the ship back to port after killing the crew. He was the only survivor of a disastrous expedition where they were ambushed by patrols. He revels in violence and chaos, and joined up with the Brotherhood because he wanted a chance to kill some force-users.

You may have noticed that all three of these examples include dead or out-of-the-way parents. There is precedent for this, and good reason. Just look at the original Star Wars trilogy. With the exception of Luke and Leia, none of the characters had any living parents. And really, that's a good thing. What would we have thought of Han Solo if he called his mother every month to check in? Would we have respected Darth Vader as much if we saw his father telling him to "Take off the cape, for godsakes, it's hot in here!"? Trust me, parents are a complication that you shouldn't bother with.


I just want to point out one thing Kerobani said : Somehow the suffering of a character in the beginning is quite nice. It adds another dimension that nothing else really does.


Keep this in mind. The more you suffer, the more believable it is, and the more experience you'll get, generally. Not to brag, but in the current scenario (in the RolePlaying Centre), From the Ashes, I won the "Best Post" of the week for two weeks running. And yet all my character did was fly from one point to another.

How did I do it? I made him suffer, and suffer horribly. The first post was him reflecting on his alchoholism, the second on his lack of purpose in life and how worthless he was, and the next few all involved him having a horrible accident while traveling, and almost dying.

Now, keep in mind that I did nothing of consequence, and nothing that actually involved the scenario. In fact, most of the stuff relating to my accident was godmoding, pure and simple. Just goes to show the power of suffering.